Probably Stolen factions and reputation
Updated
Focus on Lower Levels first: reaching 100 reputation gives a permanent 15% discount at Joe Wild and Dr. Jackson. The Steam store page says faction reputation can provide access and protection, while also making the shopkeeper a target. Probably Stolen is a cyberpunk shopkeeping simulator set on a dystopian space station, and its faction connections can unlock exclusive deals. For Probably Stolen factions, the clearest opening plan is to build Lower Levels through normal trading, then weigh the Security tradeoff before reporting criminals.

Which Probably Stolen factions have reputation tracks?
Probably Stolen has six reputation tracks: Lower Levels, Upper Levels, Security, Black Market, Revolution, and the Sector 13 Cartel. A fan wiki also describes faction connections as a way to access exclusive deals, so the tracks matter as a way to shape who will deal with the shopkeeper. The list names each group, but the useful details available here are concentrated on Lower Levels and Security. That distinction makes the six names a useful map, while the documented actions give a more practical starting point for deciding what to do at the counter. This overview of Probably Stolen factions separates the full set of tracks from the actions with specific effects.
The game’s reputation system is tied to counter interactions, and reputation affects who deals with you, what things cost, and which perks you can reach. That gives reputation more than one practical consequence: a change can affect access, costs, and progression toward perks. The Probably Stolen faction guide describes those effects alongside the six tracks, making it a useful overview before deciding where to focus. In practice, each counter choice can matter beyond its immediate exchange because it may change who is willing to deal with the shopkeeper later.
What each Probably Stolen faction offers
The clearest sourced details concern ordinary trading, reporting criminals, and the Lower Levels reward at 100 reputation. The table keeps those actions and effects attached to the named track, and lists rewards only where a specific reward is stated. A dash means the table has no sourced detail to put in that cell; it is not a claim about what a faction wants or what its reputation does. Use the named actions as the practical guide to the entries, and read the reward column as a stated milestone rather than a promise about every track.
| Faction | What they want | Rep gain | Rep loss | Rewards |
|---|---|---|---|---|
| Lower Levels | — | Normal trading helps | Reporting criminals lowers reputation | At 100 reputation, a permanent 15% discount at Joe Wild and Dr. Jackson |
| Upper Levels | — | — | — | — |
| Security | — | Reporting criminals raises reputation | — | — |
| Black Market | — | — | — | — |
| Revolution | — | — | — | — |
| Sector 13 Cartel | — | — | — | — |
How Probably Stolen faction rep changes
Probably Stolen faction rep changes through actions at the counter, so routine trade decisions can shape the shopkeeper’s standing. Normal trading helps Lower Levels reputation, while reporting criminals raises Security reputation and lowers Lower Levels reputation. Those effects make reporting a direct choice between two tracks rather than a neutral action, and they give a player a concrete tradeoff to consider before acting. A player aiming for the Lower Levels reward can keep that loss in mind when choosing whether to report, while a player seeking Security reputation can account for the gain.
Buying stolen goods can also add reputation with the customer’s faction, with the amount depending on the goods’ heat. That detail ties the size of the gain to what is being bought, rather than describing every purchase as an equal reputation change. The available account does not give a heat scale or a fixed amount, so the actionable point is simply that both the customer’s faction and the goods’ heat matter. The customer’s faction identifies which track gets the extra reputation, while heat affects how much is added.
Suggested order for building faction reputation
The order is a starting recommendation, not a claim that one track suits every play style. Lower Levels comes first because its known reward has a stated threshold and a stated benefit. Security is a situational next choice only when the player is considering reporting criminals, since that action raises Security and lowers Lower Levels. Probably Stolen factions can also affect access, protection, costs, and perks, so a player should weigh the known benefit against the reputation change attached to an action. Keeping those effects in view helps connect the first reputation goal to the choices made during ordinary counter interactions.
Build Lower Levels through normal trading and work toward 100 reputation for its permanent 15% discount at Joe Wild and Dr. Jackson.
Consider reporting criminals when you want to raise Security, while accounting for the accompanying Lower Levels reputation loss.
Treat the remaining named tracks as separate choices; the sourced details here do not establish a supported order for them.
Our take on the Probably Stolen factions guide
Our take is that Lower Levels is the sensible opening focus because it is the only track here with a specific reward and a clear route toward it. Normal trading helps that reputation, and the 100 point reward is a permanent 15% discount at Joe Wild and Dr. Jackson. The recommendation follows those two stated details, rather than assuming that another faction’s perks or deals are stronger. A clear threshold and a named reward make this recommendation easier to act on than a general instruction to build reputation without a goal.
The wider role of faction reputation still matters when choosing actions. The game’s store description connects reputation with access and protection, and also warns that it can make the shopkeeper a target; the fan wiki likewise describes exclusive deals through faction connections. Those points make reputation a set of tradeoffs to keep in view, not simply a number to raise without considering what an action changes. The same choice can therefore be judged by its effect on the track you want and by the broader consequences reputation can bring.
Probably Stolen is listed for PC on tinyBuild’s game page, which describes it as a cyberpunk shopkeeping simulator in a dystopian space station. That setting gives the faction system its shopkeeping context: the player manages counter interactions while relationships can influence deals, costs, access, protection, and perks. The recommendation stays narrow because only some faction actions and outcomes are described in concrete terms. For a practical first decision, the documented Lower Levels route links a repeatable action, normal trading, with a named reward at a stated reputation milestone.
Frequently asked questions
How many Probably Stolen factions are there?
Probably Stolen has six reputation tracks: Lower Levels, Upper Levels, Security, Black Market, Revolution, and the Sector 13 Cartel. Faction connections can unlock exclusive deals, while reputation can affect access, protection, costs, and perks. The six tracks are the full set named for the game, and the documented effects make clear that reputation can shape both dealings and progression.
Which Probably Stolen factions should I focus on first?
Focus on Lower Levels first because 100 reputation gives a permanent 15% discount at Joe Wild and Dr. Jackson. Normal trading helps build that track, so the action and milestone are both clear. Security is a possible next consideration if you choose to report criminals, since that raises Security while lowering Lower Levels.
How do I gain Lower Levels reputation?
Normal trading helps Lower Levels reputation. Buying stolen goods also gives extra reputation with the customer’s faction, and the amount depends on the goods’ heat, so that gain is tied to both the customer’s faction and the goods. These details give you two concrete points to consider when making counter choices: the type of interaction and, for stolen goods, their heat.
Does reporting criminals change faction reputation?
Yes. Reporting criminals raises Security reputation and lowers Lower Levels reputation, so the action changes both tracks at once. Consider that tradeoff when deciding whether to report. The change is useful to weigh against your current goal, especially if you are building toward the Lower Levels reward.
What do I get for 100 Lower Levels reputation?
Reaching 100 Lower Levels reputation gives a permanent 15% discount at Joe Wild and Dr. Jackson. That is the specific reward that supports making Lower Levels the first reputation focus in this guide. Normal trading helps build the track, giving the recommendation both a stated action and a defined target.
How does Probably Stolen faction rep affect the shopkeeper?
Reputation can provide access and protection, but it can also make the shopkeeper a target. Reputation changes through counter interactions and can affect who deals with you, what things cost, and which perks you can reach. For Probably Stolen factions, those effects are reasons to consider both the reputation gain and the tradeoff attached to an action.
Sources
- Save 10% on Probably Stolen - Cyberpunk Shopkeeper Sim on Steam
- Games | tinybuildgames
- Probably Stolen Game Wiki — Items, NPCs & Systems
- Probably Stolen Factions
- Reputation, Faction Perks and Status Labels | Probably Stolen Wiki
- Probably Stolen Factions & Reputation Guide: Perks, Permits & Attracting Rich Buyers